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Tuesday, July 24, 2012

Updated ramblings

After a couple of weeks of WW2 games, back to the north woods next Monday.  Got a couple of tricks up my sleeves, we'll see how it works.  On the upside, the 28mm War of 1812 thing is providing unexpected fallout.  One of the other members of the AGC mentioned that he had just bought a bunch of Victrix Napoleonics...

This is good, I have been slowly, very, very slowly, painting a brigade of 28mm Perry French infantry, and I have four regiments of French cuirassier to do as well (hey! there was a sale!) and some hussars....and three battalions of Prussian regulars and three of Prussian landwehr....and...dear lord, its a sickness isn't it?

So I am glad someone else is kicking in for Napoleonics.

We won't talk about the 15th century Italy project right now....

Monday, July 16, 2012

Nature resumes its balance

Well, we got in another War of 1812 game, and this time it was a bit more predictable.  The Americans, despite overwhelming numbers had.....issues.

Not that the American plan was inherently flawed.  I over-tweaked them for the game, so it was hard to find a unit that didn't have something wrong with it, although most were reasonably benign issues like "freshly raised" status.  The Brits also got a bit tweaked as well, mostly more super-power things like "brave" and "crack" although their militia had their faults.

Clearly, there is some more thought to be applied to balance, but the period is picking up with the Atlantic Gaming Commision, two members are working on British troops for the Chesapeake Campaign of 1814, and with Knuckleduster releasing US naval personnel from Barney's Flotilla, the Battle of Bladesnburg will be a reality.